a simple cheat for the game phasmophobia. it is written in c++ and is developed using imgui and ms-detours.

some features
- ghost information
- esp
- anti kick
- change in-game stats like player sanity
- force specific tarot card
- godmode
- teleportation
- marco mode (infinite stamina)
- be marco (custom run/walk speed)
- toggle door interaction and collision
- custom experience reward
technical stuff
this part is meant for nerds only.
dynamically getting function addresses
if you have read my blog post on how to make a phasmophobia cheat you know i used to hardcode the offsets for function addresses. this is obviously not very pratical, so instead of doing that, i now use exported il2cpp functions from the game to retrieve those dynamically, see example below.
template <typename T>
T GetMethodPointer(const char* assemblyName, const char* namespaceName,
const char* className, const char* methodName, int argsCount = 0)
{
void* image = assemblyImage;
if (strcmp(assemblyName, "Assembly-CSharp") != 0)
{
void* assembly = il2cpp_domain_assembly_open(domain, assemblyName);
if (!assembly)
return nullptr;
image = il2cpp_assembly_get_image(assembly);
if (!image)
return nullptr;
}
void* klass = il2cpp_class_from_name(image, namespaceName, className);
if (!klass)
return nullptr;
void* method = il2cpp_class_get_method_from_name(klass, methodName, argsCount);
if (!method)
return nullptr;
struct MethodInfo
{
void* methodPointer;
};
void* methodPointer = static_cast<MethodInfo*>(method)->methodPointer;
return reinterpret_cast<T>(methodPointer);
}
source code
the source code for this version is available on github.com/sipacid/asthmaphobia.